GTA 3 and GTA: Vice City were the protagonists of a technically very interesting project by some homebrew programmers, which aims to revive the titles on modern platforms through RE3 Project and RE: VC, only that it led to a complaint from part of Take-Two and Rockstar Games, accusing the programmers of having reverse-engineered the original code.
The GTAs are often the subject of more or fewer amateur projects, including mods and graphic reworkings, but this case seems to be more complex because the 14 developers have completely rebuilt the code of the games and according to Take-Two they did it using reverse engineering techniques, which led to a lawsuit by the publisher asking for the immediate closure of the project.
Technically, RE3 Project and RE: Vice City are very interesting projects, as you can see from the video below.
These are technical reworkings of the code that allow the games to be repurposed on some modern platforms, with some improvements made to the graphics and some new solutions.
According to the authors, the project would be legal because it does not use assets or code fragments taken from the originals, instead of carrying out a total reconstruction from scratch with a new code. This thesis seems not to have been accepted by Take-Two, which continues to argue that the project is based on reverse engineering, or on the deconstruction and reconstruction of the code starting from the original Rockstar Games.
A similar operation was made by some developers who have completely rebuilt Super Mario 64 on PC without touching the original code and in that case, even Nintendo has not yet managed to find legal holds to be able to block everything, so the case is certainly complicated. from a legislative point of view, but it is likely that the threat posed by taking Two’s lawyers will be enough to put an end to the rebuilding project of GTA 3 and GTA Vice City.
It is likely that such diligence on the part of the publisher comes from the desire to soon distribute the GTA Trilogy Remaster, which has emerged in the rumors recently.
I spent almost 100 hours with Dying Light 2. Was it worth it?
Dying Light 2 Stay Human has finally made its debut. The production has received quite positive reviews (you can find our opinion here ) and enjoys considerable, even surprisingly high popularity. Or at least on the Steam platform, where after unlocking the game, over 160,000 players had it running – I contributed to this result myself because I was running around Villedor during the night from Thursday to Friday, refining my guide (it is available here ). The aforementioned result is impressive and I am sure that Polish developers are satisfied with it.
I’ve been learning about Aiden Caldwell’s adventure step by step over the last two weeks. Techland surprised many reviewers and other developers, as it was ready to send pre-release codes to the title until two weeks before its premiere. I like such activities because when approaching the game, I am aware of the fact that no one is chasing me and I can calmly approach the next story missions, get to know the mechanics or be interested in additional activities.
I have bolded a phrase in the paragraph above for a reason. Calmly, the dosage of Dying Light 2 boiled down to the fact that on the day of the premiere, the Steam counter showed me almost 100 hours of gameplay. I couldn’t believe it myself at first, because I wouldn’t say that for the last 15 days I spent about 6 hours a day in Aiden Caldwell’s skin. The result, for me, is truly impressive and at the same time emphasizes that I had a great time in the position of Techland.
I believe that refined parkour contributed to the positive reception the most. There is no such second game on the market (and I think it will not be for a long time because the potential Dying Light 3 will hit store shelves only in a few years), which could at least slightly match this system – even Mirror’s Edge it has no chance against the brand of Poles. Jumping on roofs is rewarding and in some ways challenging because we often have to use our skills to get to the top of a radio tower or a windmill that unlocks new activities.
Running around buildings at night, when mutants and other more powerful zombies come out into the fresh air, makes a particularly great impression. One of them is the howlers, who – after noticing our hero – start a chase in which all enemies attack us. And not only those on the ground but also those in the buildings. More thinking individuals use windows or attic passages and try to cup us while escaping. I even dare to say that you can still feel their breath against your back, which causes chills on your skin.
Exits under cover of the night have been refined not only in terms of chases divided into several levels but also in terms of all kinds of activities. Only after dark, we can take part in, for example, GRE anomalies, in which our main goal is to kill a monster (during the day it hides into its den, so it is inaccessible) patrolling the nearby area. Using our gadgets and all items scattered throughout the arena, we have to eliminate him, and then enter the nearby checkpoint and collect the rewards. There are more such activities and, as previously announced, the developers really encourage us to go on night expeditions.
A good fight and some interesting tasks
Since I have already mentioned the fight, I will add briefly that it is refined and can be fun. We have a lot of weapons at our disposal, and while grabbing the mace and crushing the heads of all the infected, we can feel the brutality floating in the air. Dismemberment accompanies us in almost every duel, which only confirms my belief that Techland approached the combat system maturely. There are no courtesies here, so if anyone doesn’t like to look at heads falling off, bodies pierced by sharp spikes, or blood gushing out, feel warned!
Before the premiere, I also had some concerns about the tasks. I perfectly remember how flimsy they were in the first Dying Light. Talk-Collect-Fetch was a pattern repeated so often that if it were not for the cooperation mode, after a few quests I would have had enough of them and would focus only on activities in the game world and the story. In Dying Light 2 it’s a bit better, as some plots are expanded and continued as the story progresses, but still not the level of The Witcher, Red Dead Redemption, Days Gone, or even the hated Cyberpunk 2077, which can be talked about a lot, but not the fact that the side quests were bland there.
In addition, about a third of the quests are typical stuffers, best known in co-op with friends. They are easy to distinguish as they are available after activating the windmills (somewhat reminiscent of Assassin’s Creed timing points) that unlock the settlements of survivors or law enforcement officers. In a nutshell: there has been some progress on the side quests in my opinion, but Techland still needs to work on it.
Not the worst optimization
I spent less than a hundred hours in Dying Light 2 in the version for personal computers. I have not encountered any critical error, although it should be noted that the smaller ones occurred. NPCs falling underground or walking into walls could occur – in my case – in the least complex side quests, but it did not interfere with completing the quests. Sometimes I also got stuck on some obstacles which, probably according to the creators’ assumptions, I shouldn’t be on. However, these are bugs that did not spoil the experience of the game, after all, I have never been forced to load the last checkpoint due to a bug.
I cannot complain about the optimization itself. On a set equipped with RTX 3060 Ti, i5 8600K, SSD drive, and 24 GB RAM, I could easily play in 4K resolution while enjoying smooth gameplay. I had to maneuver between low and medium graphics settings, there was a bit of a hassle with that, but in the end, I set up the app in such a way that the Villedor looked beautiful – both during the day and at night. I read a lot that domestic production works worse (in terms of graphics and errors) on consoles, so it turns out that the version for personal computers is the most refined.
Worse storyline with choices that dramatically affect the game
In the end, I left an element that offended me from the middle of the game. As a reminder, Techland ended its cooperation with the distinguished writer Chris Avellon a few years ago, and his script and ideas were thrown into the trash. Unfortunately, such huge changes in one of the most important aspects of every video game could not do anyone any good. And they did not come out, because the main plot in Dying Light 2 I did not like at all.
Very good, and most of all, it promised to be in the first half of the game, when those interested can visit Old Villedor. Then it started to get boring, more predictable, and some sequences (additional, even unnecessary clashes with enemies), which artificially extended the time of the game, did not help. I think if it weren’t for the choices that really affect the rest of the adventure, I would consider the script to be as bland as it was in the first Dying Light.
Dying Light 2 is a good game if we don’t focus on the story
Yesterday I read the rationale for the lowest Dying Light 2 rating on Metacritic. 4/10 was issued by a reviewer from The Guardian, for whom the story was the most important, and put parkour, side activities, and other mechanics aside. If someone really focuses only on the main quests, he may find this game lame in this respect – it is in vain to look for memorable heroes or emotional moments here. As I mentioned in the above excerpt, the plot is not of the highest caliber here, but I would not rate it as critically as Keith Stuart.
However, if someone is looking for great fun in co-op mode, along with many polished mechanics and systems, Dying Light 2 is the perfect game. This is a production that emphasizes nice gameplay, not a plot. Parkour for me, which with the development of the character becomes more and more pleasant and surprising, as well as the satisfying fight, just bought me and at one point I lost track of time, having losses in Dying Light 2 for two weeks less than 100 hours. With a clear conscience in the game, I can score 8/10.
Pokémon: Why is Ash’s Pikachu so powerful?
We have received a curious message related to one of Nintendo’s most outstanding franchises. We are effectively talking about Pokémon.
Throughout all the seasons of the anime, Ash’s Pikachu has been present, and we have been able to verify on many occasions the great power that it has, defeating all kinds of rivals that would normally surpass it in combat.
Taking this fact into account, several theories have been formulated trying to explain why it is so powerful. We leave them below:
Ash’s Pikachu could have been overloaded
The first of the theories are based on the fact that Ash’s Pikachu could have been overloaded during the course of episode 2 of the first season of the anime, where a horde of Pikachu charged him with electricity when he was recovering from a battle in the Pokémon center.
Pikachu could count on maxed out stats
The second of the theories is based on Pikachu’s training and statistics. Considering the vast amount of time, training, and combat that Pikachu has been around, it’s quite likely that it has improved stats in a way that makes it effective in battle.
In the same way, it is possible that it has a level of 100, the maximum available in the titles of the franchise, so the difference in levels can be key when facing more powerful Pokémon.
inFAMOUS, new episode at PS5 PlayStation Showcase 2021 according to rumor
inFAMOUS could return with a new episode to be announced at the PS5 PlayStation Showcase 2021, according to a rumor reported by Nick “Shpeshal Nick” Baker, a leaker now well known in the industry.
We know that in July the inFAMOUS domain was renewed and Sucker Punch began hiring for a new PS5 game, so the rumors in question seem consistent with what has been circulating in recent weeks.
“Please take this news with a grain of salt as it is one of the pieces of information for which I cannot receive confirmation. However, since I love the series, I hope it’s true,” Nick wrote in a post on Twitter.
“Well, the news is that there is a possibility of a return of inFAMOUS at the PS5 PlayStation Showcase 2021. Let’s keep our fingers crossed that it actually happens,” the leaker concluded.
More than seven years after the release of inFAMOUS: Second Son, the chances of the Sucker Punch-developed franchise returning with a new chapter, whether cross-gen or PS5-exclusive, are indeed real.
We’re talking about a very popular brand that has enjoyed strong sales and successfully accompanied the launch of PS4 with its last episode, although the team has since moved on to a completely different project, Ghost of Tsushima.
PlayStation Showcase 2021 will take place on 9 September, and rumors have been swirling in recent days that the event will feature some really big announcements. inFAMOUS could be one of them.
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